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Line-Drawing Game Starterkit iPad Edition 1.0
-
Device:
iPad
-
License:
Free
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Latest Version:
1.0
- Category:
-
Editors' Review:
Not yet reviewed
- Publisher:
-
Updated:
Oct 19, 2010
- Screenshots:
-
File size:
0.8 MB
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Downloads:
38
Author's Description
Line-Drawing Game Starterkit iPad Edition - Demo App of the Line-Drawing Game Starterkit built with cocos2d.
This version of Line-Drawing Game Starterkit iPad Edition is optimized for the iPad, meaning that you can enjoy the full Line-Drawing Game Starterkit iPad Edition experience on the big screen.
Demo App of the Line-Drawing Game Starterkit built with cocos2d. Source code is available for sale, see Support Website! This game is meant as a demonstration of the capabilities of the source code.Get a head-start for your Line-Drawing game and save days if not weeks of your time! You'll get gameplay code modelled after that particular, extremely popular line-drawing game. You'll learn how to draw lines, detect touches on objects, have objects follow a path – and much, much more! Written by a professional game developer and game industry veteran (me) the source code is annotated with lots of comments explaining my rationale and written with readability in mind.Feature List of the Starterkit source code:
-clearly seperated and well-structured GameScene code design with a minimum of dependencies
-easy to add new objects and extend object parameters
-assertive coding style to help catch coding errors early on
-touch object & draw a path for it (whether it's already following a path or not)
-path drawing ends when path is drawn over appropriate target location (eg airstrip for airplanes, respecting angle of approach)
-path drawing ends when arbitrary point limit is exceeded (to avoid slowdowns)
-path is drawn when dragged with thick -transparent line style like Harbor Master, without glitches
-path is split into equal length pieces no matter how quickly user moves finger
-objects spawn outside screen, locations can be re-defined and extended
-objects display incoming warning marker at screen border
-objects display collision warning when any two of them are getting too close
-objects follow path to end – then fade out and increase score or continue moving
-objects always rotate in movement direction
-objects bounce back at screen borders
-motivational Labels for successful landings, precached
-Score and HighScore Labels
-HighScore saved to disk between play sessions
-supports both Landscape orientations with autoflip
-supports iPhone/iPod and iPad with seperate Targets using the same codebase
-loads correct resource files depending on Target (iPhone or iPad)
-proper Pause handling for incoming calls, SMS
-many generally useful Math Helper functions included
-lots of comments explaining rationale and giving tips for improvement
-Fully documented
-Uses the professional Xcode Project from my Tutorial
-tested with cocos2d v0.99.3 and iPhone SDK 3.2 and 4.0Follow the support website links for more information.Feature List of the Starterkit source code:
-clearly seperated and well-structured GameScene code design with a minimum of dependencies
-easy to add new objects and extend object parameters
-assertive coding style to help catch coding errors early on
-touch object & draw a path for it (whether it's already following a path or not)
-path drawing ends when path is drawn over appropriate target location (eg airstrip for airplanes, respecting angle of approach)
-path drawing ends when arbitrary point limit is exceeded (to avoid slowdowns)
-path is drawn when dragged with thick -transparent line style like Harbor Master, without glitches
-path is split into equal length pieces no matter how quickly user moves finger
-objects spawn outside screen, locations can be re-defined and extended
-objects display incoming warning marker at screen border
-objects display collision warning when any two of them are getting too close
-objects follow path to end – then fade out and increase score or continue moving
-objects always rotate in movement direction
-objects bounce back at screen borders
-motivational Labels for successful landings, precached
-Score and HighScore Labels
-HighScore saved to disk between play sessions
-supports both Landscape orientations with autoflip
-supports iPhone/iPod and iPad with seperate Targets using the same codebase
-loads correct resource files depending on Target (iPhone or iPad)
-proper Pause handling for incoming calls, SMS
-many generally useful Math Helper functions included
-lots of comments explaining rationale and giving tips for improvement
-Fully documented
-Uses the professional Xcode Project from my Tutorial
-tested with cocos2d v0.99.3 and iPhone SDK 3.2 and 4.0Follow the support website links for more information.
This version of Line-Drawing Game Starterkit iPad Edition is optimized for the iPad, meaning that you can enjoy the full Line-Drawing Game Starterkit iPad Edition experience on the big screen.
Demo App of the Line-Drawing Game Starterkit built with cocos2d. Source code is available for sale, see Support Website! This game is meant as a demonstration of the capabilities of the source code.Get a head-start for your Line-Drawing game and save days if not weeks of your time! You'll get gameplay code modelled after that particular, extremely popular line-drawing game. You'll learn how to draw lines, detect touches on objects, have objects follow a path – and much, much more! Written by a professional game developer and game industry veteran (me) the source code is annotated with lots of comments explaining my rationale and written with readability in mind.Feature List of the Starterkit source code:
-clearly seperated and well-structured GameScene code design with a minimum of dependencies
-easy to add new objects and extend object parameters
-assertive coding style to help catch coding errors early on
-touch object & draw a path for it (whether it's already following a path or not)
-path drawing ends when path is drawn over appropriate target location (eg airstrip for airplanes, respecting angle of approach)
-path drawing ends when arbitrary point limit is exceeded (to avoid slowdowns)
-path is drawn when dragged with thick -transparent line style like Harbor Master, without glitches
-path is split into equal length pieces no matter how quickly user moves finger
-objects spawn outside screen, locations can be re-defined and extended
-objects display incoming warning marker at screen border
-objects display collision warning when any two of them are getting too close
-objects follow path to end – then fade out and increase score or continue moving
-objects always rotate in movement direction
-objects bounce back at screen borders
-motivational Labels for successful landings, precached
-Score and HighScore Labels
-HighScore saved to disk between play sessions
-supports both Landscape orientations with autoflip
-supports iPhone/iPod and iPad with seperate Targets using the same codebase
-loads correct resource files depending on Target (iPhone or iPad)
-proper Pause handling for incoming calls, SMS
-many generally useful Math Helper functions included
-lots of comments explaining rationale and giving tips for improvement
-Fully documented
-Uses the professional Xcode Project from my Tutorial
-tested with cocos2d v0.99.3 and iPhone SDK 3.2 and 4.0Follow the support website links for more information.Feature List of the Starterkit source code:
-clearly seperated and well-structured GameScene code design with a minimum of dependencies
-easy to add new objects and extend object parameters
-assertive coding style to help catch coding errors early on
-touch object & draw a path for it (whether it's already following a path or not)
-path drawing ends when path is drawn over appropriate target location (eg airstrip for airplanes, respecting angle of approach)
-path drawing ends when arbitrary point limit is exceeded (to avoid slowdowns)
-path is drawn when dragged with thick -transparent line style like Harbor Master, without glitches
-path is split into equal length pieces no matter how quickly user moves finger
-objects spawn outside screen, locations can be re-defined and extended
-objects display incoming warning marker at screen border
-objects display collision warning when any two of them are getting too close
-objects follow path to end – then fade out and increase score or continue moving
-objects always rotate in movement direction
-objects bounce back at screen borders
-motivational Labels for successful landings, precached
-Score and HighScore Labels
-HighScore saved to disk between play sessions
-supports both Landscape orientations with autoflip
-supports iPhone/iPod and iPad with seperate Targets using the same codebase
-loads correct resource files depending on Target (iPhone or iPad)
-proper Pause handling for incoming calls, SMS
-many generally useful Math Helper functions included
-lots of comments explaining rationale and giving tips for improvement
-Fully documented
-Uses the professional Xcode Project from my Tutorial
-tested with cocos2d v0.99.3 and iPhone SDK 3.2 and 4.0Follow the support website links for more information.
This is the iPad version of Line-Drawing Game Starterkit iPad Edition 1.0
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Download Notice
Line-Drawing Game Starterkit iPad Edition is periodically updated by FileCluster but you may encounter situations when the application's informations are slightly out-of-date, the developers of Line-Drawing Game Starterkit iPad Edition can modify the product without notifying us. Line-Drawing Game Starterkit iPad Edition 1.0 is currently the last updated version of the application. All rights for Line-Drawing Game Starterkit iPad Edition are belong to the developer, Steffen Itterheim.
Any form of support or software problems regarding Line-Drawing Game Starterkit iPad Edition will be addressd to its developers. Please be aware that we do NOT provide Line-Drawing Game Starterkit iPad Edition cracks, serial numbers, registration codes or any forms of iPhone/iPad pirated apps downloads.
Any form of support or software problems regarding Line-Drawing Game Starterkit iPad Edition will be addressd to its developers. Please be aware that we do NOT provide Line-Drawing Game Starterkit iPad Edition cracks, serial numbers, registration codes or any forms of iPhone/iPad pirated apps downloads.
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