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Steel Panthers World at War Patch 3.5
-
License:
Freeware
-
Editors' Review:
Not yet reviewed
- User Reviews:
-
Video Review:
Video Not Available -
Updated:
Dec 12, 2009
- Publisher:
-
Platform:
Windows
- Category:
-
File size:
5.74 Mb
-
Downloads:
1,756
Steel Panthers World at War Patch Description
Steel Panthers World at War Patch - Update to SPWW
winSPWW2 v3.5 Upgrade Patch:
9 New Scenarios
5 Revised Scenarios
8 New maps
6 New or revised photos
2 Revised Icons
36 Updated OOB files
2 Revised Graphic files
3686 new Icon spots added
Upgraded Cost Calculator
Upgraded MOBHack
Upgraded Extended Map Editor
1) Fixed old "W" key bug where weapon ( 1 ) could not be fired when using the "W" ( weapons ) Key to fire
only 1 weapon.
2) PBEM Campaign bug where smoke was not being given to core troops after the first turn is fixed.
3) AIAdjust percent INI modifier will now affect the buy of AI played forces in any battle type.
4) A bug in special battles that was carrying beach assaults over into the next battle has been corrected.
5) On map Arty command units have been removed from the list of units able to act as spotters. They can
no longer call indirect artillery missions which was allowing an arty cheat that existed back to SP2.
6) ANZAC WW2 Long Campaign now starts 1/41 in the Western Desert, rather than the old earlier date.
That was the first Australian action (6th Div, Bardia) in WW2.
7) Scenario 312 fixed and now has V hexes. Scenario 5 revised to make it more playable.
8) A small bug where vehicles that automatically used their smoke dischargers would not be able to move
has been fixed.
9) A small bug fixed for generated and PBEM campaigns, where it was possible, if the campaign was set
to run in the same year, to set an end month that was earlier than the start month. The game would not run
time backwards but it would only run the latest month.
10) The delay for adjusting the fall of shot for both on and off map artillery landing out of the observing
units line of sight has been increased and in most cases now means only one adjustment can be made
without delaying the next fall of shot an extra turn.
11) European WW2 Long Campaigns will now end in May 1945 instead of April 1945. This month is used
for special situations e.g. the battle for Berlin.
12) More Eastern Front WW2 locations have been added. There is no longer one set battle location for
every month in the East Front campaign, many alternatives have been provided.
13) Landed gliders are no longer automatically destroyed, but are now treated as abandoned vehicles.
Page 1
14) A bug with all units of a side being destroyed leading to screen flicker has been fixed.
15) A Bug with all units of a side being destroyed but the game did not end even if all objectives taken has
been fixed.
16) Problems with the AI counter attacking early in the delay or defence has been corrected.
17) Changes have been made to the code so that if your vehicle kicks up dust due to movement then you
can no longer undo that vehicle's action. (Note that this also applies for partial smoke that does not
generate a smoke graphic in the hex).
18) A PBEM campaign bug existed where on 3 failed attempts at entering the password a PBEM campaign
ended the turn (and saved off the files) instead of aborting. Now the player is returned correctly to the
main menu.
19) In Campaigns, core formations were able to cross-attach to non core formations. This has been
corrected. You cannot now attach a core unit to a support formation.
20) A bug existed in PBEM Campaign Games where the turn 0 artillery was replayed before player 1 was
asked for his password allowing player 2 to watch this turn on his machine has been fixed. Player 1 must
enter his password in order to see the turn 0 bombardment. Player 2 cannot now run this turn.
21) A bug in PBEM Campaign Games has been fixed that showed the units of player 2 to player 1 during
the pre-game ( turn 0 ) bombardment.
22) A bug in PBEM Campaign Games where any unspotted player 2 units caused to retreat by the turn 0
bombardment were shown to player 1 was fixed.
23) There was a bug in the WW2 code for guns with range >100 and AP that caused problems with the cost
calculator. Now fixed.
24) A new feature for CD holders only allows players to check the location on the map of the other units in
a formation with a hotkey.
25) Off map artillery will now have a chance of losing radio contact and when they do they will not appear
in the bombard menu. However, if a fire mission has been plotted and you lose contact the turn before the
fire mission is scheduled to go in the fire mission will go in as scheduled but because it dropped off the
bombard menu just before it did you will not be able to cancel it or shift fire.
26) "Tank Rider" passengers now have a greater chance of more casualties if caught on the tank when
they are fired on.
27) Crewed weapons such as AT guns, howitzers and mortars when loaded onto a paratroop transport for
air dropping now split into the crew and un-crewed weapon . They drop separately and you must now
reunite the surviving crew and the unmanned weapon before being able to use it. This change also applies
to vehicles but there are no "air droppable" vehicles , or transports capable of dropping them, in
WinSPWW2 and very few crewed guns or mortars in droppable para formations so this change will mostly
impact WinSPMBT rather than WinSPWW2.
28) Numerous small OOB corrections.
winSPWW2 v3.5 Upgrade Patch:
9 New Scenarios
5 Revised Scenarios
8 New maps
6 New or revised photos
2 Revised Icons
36 Updated OOB files
2 Revised Graphic files
3686 new Icon spots added
Upgraded Cost Calculator
Upgraded MOBHack
Upgraded Extended Map Editor
1) Fixed old "W" key bug where weapon ( 1 ) could not be fired when using the "W" ( weapons ) Key to fire
only 1 weapon.
2) PBEM Campaign bug where smoke was not being given to core troops after the first turn is fixed.
3) AIAdjust percent INI modifier will now affect the buy of AI played forces in any battle type.
4) A bug in special battles that was carrying beach assaults over into the next battle has been corrected.
5) On map Arty command units have been removed from the list of units able to act as spotters. They can
no longer call indirect artillery missions which was allowing an arty cheat that existed back to SP2.
6) ANZAC WW2 Long Campaign now starts 1/41 in the Western Desert, rather than the old earlier date.
That was the first Australian action (6th Div, Bardia) in WW2.
7) Scenario 312 fixed and now has V hexes. Scenario 5 revised to make it more playable.
8) A small bug where vehicles that automatically used their smoke dischargers would not be able to move
has been fixed.
9) A small bug fixed for generated and PBEM campaigns, where it was possible, if the campaign was set
to run in the same year, to set an end month that was earlier than the start month. The game would not run
time backwards but it would only run the latest month.
10) The delay for adjusting the fall of shot for both on and off map artillery landing out of the observing
units line of sight has been increased and in most cases now means only one adjustment can be made
without delaying the next fall of shot an extra turn.
11) European WW2 Long Campaigns will now end in May 1945 instead of April 1945. This month is used
for special situations e.g. the battle for Berlin.
12) More Eastern Front WW2 locations have been added. There is no longer one set battle location for
every month in the East Front campaign, many alternatives have been provided.
13) Landed gliders are no longer automatically destroyed, but are now treated as abandoned vehicles.
Page 1
14) A bug with all units of a side being destroyed leading to screen flicker has been fixed.
15) A Bug with all units of a side being destroyed but the game did not end even if all objectives taken has
been fixed.
16) Problems with the AI counter attacking early in the delay or defence has been corrected.
17) Changes have been made to the code so that if your vehicle kicks up dust due to movement then you
can no longer undo that vehicle's action. (Note that this also applies for partial smoke that does not
generate a smoke graphic in the hex).
18) A PBEM campaign bug existed where on 3 failed attempts at entering the password a PBEM campaign
ended the turn (and saved off the files) instead of aborting. Now the player is returned correctly to the
main menu.
19) In Campaigns, core formations were able to cross-attach to non core formations. This has been
corrected. You cannot now attach a core unit to a support formation.
20) A bug existed in PBEM Campaign Games where the turn 0 artillery was replayed before player 1 was
asked for his password allowing player 2 to watch this turn on his machine has been fixed. Player 1 must
enter his password in order to see the turn 0 bombardment. Player 2 cannot now run this turn.
21) A bug in PBEM Campaign Games has been fixed that showed the units of player 2 to player 1 during
the pre-game ( turn 0 ) bombardment.
22) A bug in PBEM Campaign Games where any unspotted player 2 units caused to retreat by the turn 0
bombardment were shown to player 1 was fixed.
23) There was a bug in the WW2 code for guns with range >100 and AP that caused problems with the cost
calculator. Now fixed.
24) A new feature for CD holders only allows players to check the location on the map of the other units in
a formation with a hotkey.
25) Off map artillery will now have a chance of losing radio contact and when they do they will not appear
in the bombard menu. However, if a fire mission has been plotted and you lose contact the turn before the
fire mission is scheduled to go in the fire mission will go in as scheduled but because it dropped off the
bombard menu just before it did you will not be able to cancel it or shift fire.
26) "Tank Rider" passengers now have a greater chance of more casualties if caught on the tank when
they are fired on.
27) Crewed weapons such as AT guns, howitzers and mortars when loaded onto a paratroop transport for
air dropping now split into the crew and un-crewed weapon . They drop separately and you must now
reunite the surviving crew and the unmanned weapon before being able to use it. This change also applies
to vehicles but there are no "air droppable" vehicles , or transports capable of dropping them, in
WinSPWW2 and very few crewed guns or mortars in droppable para formations so this change will mostly
impact WinSPMBT rather than WinSPWW2.
28) Numerous small OOB corrections.
Steel Panthers World at War Patch 3.5 is licensed as Freeware for the Windows operating system / platform. Steel Panthers World at War Patch is provided as a free download for all software users (Freeware).
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Steel Panthers World at War Patch Download Notice
Steel Panthers World at War Patch is periodically updated by FileCluster but you may encounter situations when the software informations are slightly out-of-date, the producers of Steel Panthers World at War Patch can modify the product without notifying us. Steel Panthers World at War Patch 3.5 is currently the last updated version of the software. All rights for Steel Panthers World at War Patch are belong to the developer, Matrix Games.
Any form of support or software problems regarding Steel Panthers World at War Patch will be addressd to its developers. Please be aware that we do NOT provide Steel Panthers World at War Patch cracks, serial numbers, registration codes or any forms of pirated software downloads.
Any form of support or software problems regarding Steel Panthers World at War Patch will be addressd to its developers. Please be aware that we do NOT provide Steel Panthers World at War Patch cracks, serial numbers, registration codes or any forms of pirated software downloads.
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