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Red Alert 3 EN Patch 1.012
-
License:
Freeware
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Editors' Review:
Not yet reviewed
- User Reviews:
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Video Review:
Video Not Available -
Updated:
Dec 12, 2009
- Publisher:
-
Platform:
Windows
- Category:
-
File size:
139.75 Mb
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Downloads:
13,163
Red Alert 3 EN Patch Description
Red Alert 3 EN Patch - RA3 English Patch
Here's an English-language hot-fix patch for Command & Conquer: Red Alert 3 that addresses an issue for STEAM users. It will update EA's alternate-reality sci-fi RTS to v1.07
Patch highlights:
Balance Changes
- Parachuting drop speed has been increased.
- Aircraft Return To Base speed boost reduced to 25% from 50%.
- Allied Vindicator (unupgraded) reload time increased to 10s from 5s
- Allied Vindicator (upgraded) reload time increased to 7s from 3.5s.
- Allied Apollo speed reduced to 225 from 250.
- Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
- Allied Apollo ammo reduced by 25%.
- Allied Century Bomber reload time increased by 50%
- Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.
- Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.
- Allied IFV cost reduced to 800 from 900.
- Allied Aircraft Carrier drone health doubled.
- Allied Assault Destroy build cost reduced to 1500 from 1800.
- Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.
- Japan Imperial Warrior armor penalty while Bonzai Charging removed.
- Japan Balloon Bomb reload time now increases based on its level.
- Japan Final Squadron reload time now increases based on its level.
- Japan Enhanced Kamikaze damage done to friendly units reduced by 50%
- Japan Defender-VX base defense unpack time halved.
- Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.
- Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.
- Japan Barracks Egg cost decreased to 500 from 750.
- Japan Barracks T3 upgrade build time reduced to 30s from 60s.
- Japan Power Plant cost reduced to 800 from 1000.
- Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
- Japan War Factory T3 upgrade build time reduced to 30s from 60s.
- Japan Mainframe Core build cost decreased to 2500 from 3000.
- Japan Mainframe Core unpack time increased to 30s from 16s.
- Japan Shogun Battleship health reduced to 1500 from 2000.
- Soviet Bullfrog Man-Cannon launch speed increased.
- Soviet Conscript gun damage increased by 25%.
- Soviet Tesla Trooper pre attack delay reduced by 1 second.
- Soviet MiG speed reduced to 210 from 225.
- Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
- Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.
- Soviet Twinblade health reduced to 500 from 600.
User Interface Enhancements
- 2v2 automatch now allows players to specify a teammate for ranked 2v2 matches.
- Added support for Elo ratings, a score that starts at 1500 and rises or falls based on wins and loses. This allows players to more accurately gauge their opponents' skill level.
- Automatch now allows players to specify how much their opponents' rating may differ from their own, ensuring competitors are adequately similar in skill.
- Your personal ladder rank and rating for both 1v1 and 2v2 ranked games is now displayed on the automatch screen.
- All players' ladder ranks are now displayed on the loading screen.
- Added 1v1, 2v2, and 3v3 lobbies.
- Added Player Defeated audio events for games involving 3 or more players
- The friends list is now sorted alphabetically.
- Clicking a player's name in a multiplayer lobby will now start a whisper to that player.
- Hovering over a player's name in a multiplayer lobby will now also display that persons 1v1 rating.
- Modified the text displayed after a player disconnects to advise that grievances be filed in the sticky thread at the official Red Alert 3 forums.
- The multiplayer login screen will now remember your last successful username and online ID.
- The game will now check for patches at startup, and not just when playing multiplayer.
Bug Fixes
- Fixed a bug that would cause ore collectors to stop gathering when a building with repair drones was placed while the collector was docked at the ore node.
- Fixed a bug that would cause the game to crash when left idle in a high population online lobby for an extended period of time.
- Fixed a bug that caused garrisoning units to follow a twinblade from the ground if a stop command was given to the twinblade during the garrison.
- Fixed an exploit that allowed walls and wall hubs to be built on spaces occupied by enemy infantry.
- Fixed an exploit that allowed multiple walls to be built simultaneously.
- Fixed an exploit that granted credits and an engineer withoutdestorying the MCV when sold.
- Fixed an exploit that allowed Allies to build instantly via cryocopter and chrono rift.
- Fixed a desync that may have occured while loading an online co-op game.
Here's an English-language hot-fix patch for Command & Conquer: Red Alert 3 that addresses an issue for STEAM users. It will update EA's alternate-reality sci-fi RTS to v1.07
Patch highlights:
Balance Changes
- Parachuting drop speed has been increased.
- Aircraft Return To Base speed boost reduced to 25% from 50%.
- Allied Vindicator (unupgraded) reload time increased to 10s from 5s
- Allied Vindicator (upgraded) reload time increased to 7s from 3.5s.
- Allied Apollo speed reduced to 225 from 250.
- Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
- Allied Apollo ammo reduced by 25%.
- Allied Century Bomber reload time increased by 50%
- Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.
- Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.
- Allied IFV cost reduced to 800 from 900.
- Allied Aircraft Carrier drone health doubled.
- Allied Assault Destroy build cost reduced to 1500 from 1800.
- Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.
- Japan Imperial Warrior armor penalty while Bonzai Charging removed.
- Japan Balloon Bomb reload time now increases based on its level.
- Japan Final Squadron reload time now increases based on its level.
- Japan Enhanced Kamikaze damage done to friendly units reduced by 50%
- Japan Defender-VX base defense unpack time halved.
- Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.
- Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.
- Japan Barracks Egg cost decreased to 500 from 750.
- Japan Barracks T3 upgrade build time reduced to 30s from 60s.
- Japan Power Plant cost reduced to 800 from 1000.
- Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
- Japan War Factory T3 upgrade build time reduced to 30s from 60s.
- Japan Mainframe Core build cost decreased to 2500 from 3000.
- Japan Mainframe Core unpack time increased to 30s from 16s.
- Japan Shogun Battleship health reduced to 1500 from 2000.
- Soviet Bullfrog Man-Cannon launch speed increased.
- Soviet Conscript gun damage increased by 25%.
- Soviet Tesla Trooper pre attack delay reduced by 1 second.
- Soviet MiG speed reduced to 210 from 225.
- Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
- Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.
- Soviet Twinblade health reduced to 500 from 600.
User Interface Enhancements
- 2v2 automatch now allows players to specify a teammate for ranked 2v2 matches.
- Added support for Elo ratings, a score that starts at 1500 and rises or falls based on wins and loses. This allows players to more accurately gauge their opponents' skill level.
- Automatch now allows players to specify how much their opponents' rating may differ from their own, ensuring competitors are adequately similar in skill.
- Your personal ladder rank and rating for both 1v1 and 2v2 ranked games is now displayed on the automatch screen.
- All players' ladder ranks are now displayed on the loading screen.
- Added 1v1, 2v2, and 3v3 lobbies.
- Added Player Defeated audio events for games involving 3 or more players
- The friends list is now sorted alphabetically.
- Clicking a player's name in a multiplayer lobby will now start a whisper to that player.
- Hovering over a player's name in a multiplayer lobby will now also display that persons 1v1 rating.
- Modified the text displayed after a player disconnects to advise that grievances be filed in the sticky thread at the official Red Alert 3 forums.
- The multiplayer login screen will now remember your last successful username and online ID.
- The game will now check for patches at startup, and not just when playing multiplayer.
Bug Fixes
- Fixed a bug that would cause ore collectors to stop gathering when a building with repair drones was placed while the collector was docked at the ore node.
- Fixed a bug that would cause the game to crash when left idle in a high population online lobby for an extended period of time.
- Fixed a bug that caused garrisoning units to follow a twinblade from the ground if a stop command was given to the twinblade during the garrison.
- Fixed an exploit that allowed walls and wall hubs to be built on spaces occupied by enemy infantry.
- Fixed an exploit that allowed multiple walls to be built simultaneously.
- Fixed an exploit that granted credits and an engineer withoutdestorying the MCV when sold.
- Fixed an exploit that allowed Allies to build instantly via cryocopter and chrono rift.
- Fixed a desync that may have occured while loading an online co-op game.
Red Alert 3 EN Patch 1.012 is licensed as Freeware for the Windows operating system / platform. Red Alert 3 EN Patch is provided as a free download for all software users (Freeware).
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Red Alert 3 EN Patch Download Notice
Red Alert 3 EN Patch is periodically updated by FileCluster but you may encounter situations when the software informations are slightly out-of-date, the producers of Red Alert 3 EN Patch can modify the product without notifying us. Red Alert 3 EN Patch 1.012 is currently the last updated version of the software. All rights for Red Alert 3 EN Patch are belong to the developer, Electronic Arts Inc.
Any form of support or software problems regarding Red Alert 3 EN Patch will be addressd to its developers. Please be aware that we do NOT provide Red Alert 3 EN Patch cracks, serial numbers, registration codes or any forms of pirated software downloads.
Any form of support or software problems regarding Red Alert 3 EN Patch will be addressd to its developers. Please be aware that we do NOT provide Red Alert 3 EN Patch cracks, serial numbers, registration codes or any forms of pirated software downloads.
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